{"id":324024,"date":"2017-05-31T10:10:57","date_gmt":"2017-05-31T10:10:57","guid":{"rendered":"http:\/\/citifmonline.com\/?p=324024"},"modified":"2017-05-31T10:10:57","modified_gmt":"2017-05-31T10:10:57","slug":"one-in-two-young-online-gamers-bullied-report-finds","status":"publish","type":"post","link":"https:\/\/citifmonline.com\/2017\/05\/one-in-two-young-online-gamers-bullied-report-finds\/","title":{"rendered":"‘One in two’ young online gamers bullied, report finds"},"content":{"rendered":"

A study carried out by an anti-bullying charity found that 57% of the young people it surveyed had experienced bullying online when playing games.<\/p>\n

In addition, 22% said they had stopped playing a game as a result.<\/p>\n

Ditch the Label surveyed around 2,500 young members of the virtual hotel platform Habbo, aged between 12 and 25.<\/p>\n

One 16-year-old gamer, Bailey Mitchell, told the BBC he had experienced bullying while playing online games since the age of 10.<\/p>\n

“If you’re going to school every day and you’re being bullied in school you want to go home to your computer to escape,” he said.<\/p>\n

“So if you’re getting more abuse thrown at you it’s going to put you off doing anything social – it has for a lot of people I know, me included.<\/p>\n

“It’s regular, every other game you’re in, there’s always someone who has a mic or types in chat. They’ll call you some random abusive thing they can think of.”<\/p>\n

Death threats<\/h2>\n

Mr Mitchell said he regularly received death threats but enjoyed playing online as the competition against others made the games more challenging.<\/p>\n

“Now, when I get things, I’ll reply with something funny or ignore it. But when I was 10 it was like: who are these people, why are they being mean to me?”<\/p>\n

Ditch the Label chief executive Liam Hackett said his charity was launching a global campaign to try to tackle the problem.<\/p>\n

“Bullying within online gaming environments is a real issue,” he said.<\/p>\n

“We are standing for acceptance and tolerance within our games and making the internet a better place.”<\/p>\n

The report also found:<\/p>\n